

Then there are also missiles that lay mines and more. Or using just regular smoke warheads or even laser inhibiting smoke warheads if it is your thing (reduces accuracy and reduce laser damage). In CBT many weapons actually do have alternate ammunition types that are just more than straight damage but offer alternatives.įor example using a flamer or inferno SRM rounds in a forest, enemies who fail to get out will be suffer heat penalties due to the forest fire, while the heavy smoke actually gives an accuracy debuff. As they want to keep it as vanilla as possible hence the 3025 timeline which greatly restrict the amount of tech available. Shit, they haven't even bothered to try to import designs from other franchises! They wouldn't go for anything that'd make the game actually fun and interesting to play, despite not being from the tabletop game or the books.ġ) That is actually a deliberate design choice by the devs. "But bullethead, the mod community-!" The mod community is even fucking worse with the lore compliance fetish than HBS is, and can't really do anything like animations due to lack of proper tools. They really need to get some crazier shit in there to shake up the experience as secret unlockables, stuff like this: Heavy Metal's got me interested in playing the game for the first time in forever, but it's not enough to get me to actually play, because the new stuff isn't different enough to make the gameplay experience fresh. Perhaps then missions with 2 or more lances worth of Heavy and Assault Mechs wouldn't take an eternity to complete.Īs someone who has apparently put 214 hours into the game (1 of which was last night), I'm starting to suspect that lore and tabletop compliance is a millstone around this game's neck. It'd be great if there was a weapon or ammo type that had increased armor damage, or an ability that you could activate to weaken an opponent's armor so everyone could gang up on it and blow it up. A 4v4 skirmish with a Locus, Cicada, Hunchback, and Orion on each side turns into a slog, because most of what you're doing is stripping off armor (and your lance doesn't have any Fury when you start, making called shots impossible).Not so in Battletech - the gun effects are weak and the cinematic camera doesn't do anything that makes these things feel like they have any impact.

Say what you will about XCOM 2 and Brigador, but when you fire a gun in those, it looks cool most of the time.

Heavy Metal adds a bunch of new weapons and quite a number of them add value by being AOE attacks or debuffs, but pretty much every weapon in the game has a really lame animation. The weapon selection in game is boring and looks boring too.They should have made all melee attacks by the Hatchetman automatic called shots, which would make it a strong Mech hunter/headcapper with maxed out pilot, and caused the player to strategize around ensuring the Hatchetman's survival throughout the mission. There is no skill or tension in this, and it doesn't provide the Hatchetman with a reason to be fielded later in the game. All melee is in this game is an RNG of what limb of your mech will hit what part of the enemy mech (if it hits at all). There is no alternate style of playing besides "Move/Shoot/Defend." Theoretically, the Hatchetman provides this, but it is a red herring.There are also no defensive moves you can activate, like in Brigador, to help mitigate being overwhelmed by the enemy, which is a constant problem due to the enemy spawns. XCOM 2 is chock full of them, which is what makes engaging each pod so engrossing and satisfying, because you have multiple viable options for how to proceed and can synergize the abilities of one soldier with the others for great results. The game is largely lacking in active abilities that break the "Move/Shoot/Defend" paradigm and provide more tactical options in combat.That is not a fair comparison, especially since Brigador is a real time game, but it got me thinking about what my problems with the Battletech gameplay are: Fired up a "quick" skirmish mission to see how the stock game plays nowadays, and boy, does it feel slow and terrible, especially compared to Brigador (aka indie mech game that works surprisingly well as a replacement for the Dark Age).
